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Hapshant

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A member registered Apr 23, 2023

Recent community posts

Thanks for your hard work on this great game.

By the way, those extra little tables are much fun. I think the horse attributes table is my favourite.

Spent a while with the new version of this so as to do it justice. And so, I have added a brief rating review to the download page. I'll post it here too.

Beyond being the simple, easy to use bestiary that this book first seems, the new edition of the Monsters Compendium is a rich resource for populating your fantasy worlds.

Including more than just monsters and beasts, the common folk are present too. You can find all manner of humans and members of other factions to encounter. The addition of some entries like smallfolk, lizardfolk and even goblins hints at an expanded set of playable races in HoA's future.There's also  handy generator for creating or enhancing your foes, and a clever index listing all monsters and their stats.

A hidden treat is the subtly different tables on some monster entries, giving quick ways to add detail and flavour to the inhabitants of your game.

Wow! Nice surprise to see this pop up.

I must confess I am kinda fond of the art in the first versions of your books, even if it was a bit janky in places. I miss the old dark fantasy vibe of cover of Lair of the  mutant for example. But, I do appreciate the more consistent look of the books overall now. I like that you kept the same town map images in Fighting Pits too. Those look really nice.

Hi there,
Here are some suggestions for how I might handle those in my games. YMMV:

Regarding disguise attempts. If you mean a person trying to disguise themselves using normal means, I would suggest Guile as the skill to apply. However, I think it depends on how the character is trying to disguise themselves, in which case agility could work (if the disguise represents how well the character can keep their identifying features hidden). Characters just trying to hide in plain sight with a well chosen outfit and total confidence could be a will check (representing how brazen confidence might distract from any flaws in the disguise). For a quick, simple test, describing how the disguise is being attempted could justify applying almost any skills. Even disguising yourself as an animal could be attempted with a wilderness check.

If it is  more elaborate disguise, especially for multiple characters, it could require a combination of a lore check to know what features a good disguise should have, especially if trying to look like a specific person or faction member (clothes, items, makeup, hair, equipment, etc), then acquiring the materials my be needed followed by a crafting check to make the disguise. Then a check to to apply the disguise, and a guile check to pull off the deception in encounters. For an important moment of an adventure when the success of a quest depends on the deception it could be worth spending the time roleplaying to that extent. 

For raising dead, that might require some Referee house rules. Permanent magic effects tend to only come from Miracles which require a permanent loss of 2 Health. Other ways could come from creative use of alchemy (with some potent and hard to find ingredients, probably unsavoury ones), or an artefact of some kind. Either of which might grant the ability to raise dead for extended periods without recasting empowered Necromancy.

Hi,
Just saw Heroes of Adventure as I was browsing this list of most often mentioned/recommended OSR games.
https://figcat.com/lists/fantasy-osr-and-nsr-games/

HoA comes in at 54 on this list of 100 games. Very respectable.  Seems people are talking about HoA  decent amount around the web. Glad to see more recognition for this gem.

Keep up the good work, Nameless Designer!

Hi there,

Have very much enjoyed all the releases for HoA so far.

In terms of feedback, I wonder if you will add a comprehensive list of abilities somewhere in the book, or maybe for the referee's guide. Could help with looking up rules or building custom characters.

Also, would you consider a random table for level-up as an optional rule? Something between a D10 or D20 table giving a range of benefits between HP, Def, new ability or skill choices or even special benefits like additional damage with  preferred weapon or spell. Could be a single general table or a class/role specific one.

Lastly, I hope the way players get to contribute to world building through career backgrounds is staying. The simple prompt to add places to the world map or invent a group or former comrade really helps ease new players into the game.